ID Software is a name that commands respect in serious gaming circles. Responsible for both the Doom and Quake series, these iconic developers have been making video games for nigh on 20 years and are synonymous with refining and evolving the first person shooter genre.
But how does Rage, the Texas-based studio’s latest frag-filled epic, hold up against the might of contemporary shooters?
Truth be told, it’s something of a mixed bag. The game looks stunning and is easily one of the most gorgeous shooting games available, pushing the consoles to their limits and threatening to bulldoze anything but the most accommodating of computer graphics cards, but its next gen looks are offset by some bizarre and frankly archaic design choices.
The lack of a checkpoint system is one of the greatest offenders. Sure, there’s an autosave feature, but it only kicks in at the beginning and end of missions, so if you die mere feet away from the end of your current objective, get ready to have your ass hauled back to the very start of the mission. Thankfully there’s an option to manual save at any point during the game but the absence of a more frequent autosave function is unforgivably frustrating.
Your character’s inability to pick up enemy weapons